Developers’ profits are being squeezed by publishers at a time when game development has become extremely complex due to the need to balance user experiences for both free play and paying users.
At the same time, players are spending more and more money on items to advance in the games, which are not portable and decline in value over time. Blockchain technology facilitates the development of an ecosystem that delivers about 95% of the revenue to the developers, provides financial support for certified developers and an open source SDK that allows them to bring their games to market quickly. It also allows gamers to retain full game asset ownership and a transparent game economy with a trustworthy peer-to-peer virtual exchange marketplace.
FunJumping, Inc. (“FunJumping” or “the Company”) is developing BlaCat, a scalable and comprehensive blockchain video game environment for every style of game, including real-time strategy, massively multiplayer online, and turn based, and every major operating system. BlaCat eliminates third party publishers, letting developers keep the majority of their profits. With no special blockchain programming knowledge required, BlaCat’s offers developers an open-source software development kit based on the NEO blockchain technology, provides speedy payments and gameplay, easy monetization of games and digital assets, crowdfunding opportunities and ingame advertising. Just as important, BlaCat gives gamers ownership of their digital assets via a user-friendly wallet, providing for a transparent game economy with a trustworthy peer-to-peer virtual exchange marketplace
In 2018, the global gaming industry had approximately 2.5 billion gamers, 4.4 million developers and was projected to generated revenues of over US$120 billion. The industry is expected to grow in the high single digits over the next five years based on independent research from iResearch. While still in an early stage, the blockchain game industry is expected to grow at a 100% compound annual growth rate (CAGR) and reach approximately US$13 billion over the same time period.
The gaming industry has undergone several major shifts with the most recent being the transition from pay-for-time to free-play/pay-for-items in the 2000s. FunJumping believes that blockchain technology has the potential to revolutionize the gaming industry once again by creating a new game economy “payfor-assets” that solves the major problems inherent in the current free-play/pay-for-item model.
BlaCat delivers a majority of the revenue to the developers and allows gamers to retain full game asset ownership accordingly.
Delivers about 95% of the revenue
NEO provided FunJumping with millions in seed money. BlaCat collaborates with NEO to promote the ecological development of blockchain technology establish blockchain game standards and discover potential game developers and games.
FunJumping’s executive team has 15 years of experience in the video gaming industry. The Company currently has 30 + full-time employees and has established nodes in North America, Asia and Europe.
Game Developers 3000+
Annual Income Over 5B usd
BlaCat very close to launching the platform and is currently working with 10 developers, putting it a step ahead of others seeking to enter this space. Given the early to market opportunity, the Company plans a global launch as quickly as possible, with an initial focus on key gaming markets in China, North America and Europe.
Sean Chen - BlaCat interview at NEO DevCon 2019
-BlaCat1.0 Beta online
-ZoroChain 1.0 online (Delegate)
-Launching 5-6 games
-Partnership Plan launch
-STO first round close
-Torch Plan launch
-Launching of 30+ games
-STO second round close
-ZoroChain 2.0 online (public)
-Launching of 100+ games
-STO third round close
-BlaCat 2.0 online
-ZoroChain 3.0 online
-500-1000+ games launched
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